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 Intro to Xaevos. (Read this before everything)

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Dimitri Exeno
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PostSubject: Intro to Xaevos. (Read this before everything)   Tue Jul 12, 2011 9:44 pm

Xaevos is a 1940's set world where magic runs the countries. Mages are slavemasters to the non-magical in some countries, where in some they are just regarded as a lower class. The Magic schools are as follows:

Earth, the Magic of Kar'Nah'Kah and first to be created. It controls rocks and steel, and simi-cooled lava. Highly refined objects are out of magical reach. Non-manipulation spells are very few and far between, as Earthen magic strengthens the body instead of blessing with spells. Those affiliated with it are hardier than others

Fire, Magic of Zyka and second to be created. It controls Fire and Hot lava. Non-manipulation spells are used by street magicians to create puffs of cool smoke and allow for slight of hand tricks. Those affiliated with it have more effective adrenalin boosts

Air, Magic of Exanos and third created. It controls the winds and lightning. Non-manipulation spells are normally luck orientated. Those affiliated with it can jump higher and take larger falls

Water, Magic of Sanuki, and fourth created. It controls water, ice, and mist. Non-manipulation spells are normally healing. those affiliated with it can take colder temperatures than others

Life, Magic of the islands of Feliran and Enas. It controls grass, algae, and even influences most bugs. Non-manipulation spells include healing, and rain-dances. Those affiliated with it suffer from less illness.

Death, Magic of Cazenra of the isles of Arugsha and direct result of life. It influences everything that was once living, and even maggots, vultures, crows, and illness. Non-manipulation spells include creating illness. It should be noted, that even though the spells seem evil, they can be used for quite alot of good. In the right hands. Also note that they can use a form of necromancy (forcing them to recharge any sentient undead being they make) however, it is illegal everywhere. those affiliated with death need less food


And the last, yet first, element. Athaer, the fabric of Xaevos. It takes the aura of any being blessed by it and contorts in any way needed. It can even be used to create temporary weapons, or blast energy at a foe and create shields. Non-manipulation spells mostly include making magic circles to increase power or to heal anything in it. Athaer leaves it's mark, however. Objects tend to have a mirroring look to them, and living things glow a personal color.
It should be noted that Athaer is extremely rare, and unlike the other elements, must be gifted to a mortal for them to use it. You can not learn it, and only a handful of people have any ability at any one time, much less a strong ability.











Cities map by Sade. Please thank him, as the previous map sucked.






The World War

The world is on the verge of a war. Kar'Nah'Kah, Zyka, and Cazenra forming and alliance against Exanos, Sanuki, and Feliran. The war hasn't began yet, but tensions are high. Currently, the main focus is between Zyka and Feliran, each threatening eachother more than all the other nations. Army's are being built, and militaristic tech is being invented.


Last edited by Dimitri Exeno on Fri Nov 18, 2011 3:12 pm; edited 2 times in total
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Dimitri Exeno
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PostSubject: Re: Intro to Xaevos. (Read this before everything)   Sat Aug 20, 2011 3:02 pm

XAEVOS IS READY FOR ROLEPLAY

Congrats for everyone getting the work done!
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